// ---- Created with 3Dmigoto v1.3.16 on Sat Aug  8 22:19:32 2026
Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s7_s : register(s7);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerComparisonState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[80];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[22];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[1];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[172];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
#define FACTOR IniParams[88].x

void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float3 v4 : TEXCOORD4,
  nointerpolation uint v5 : SV_InstanceID0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = cb3[5].xy * cb0[17].yy + v1.xy;
  r1.xzw = t6.SampleBias(s5_s, r0.xy, cb0[167].z).xyw;
  r1.y = r1.w * r1.x;
  r0.zw = r1.yz * float2(2,2) + float2(-1,-1);
  r1.yz = cb3[12].ww * r0.zw;
  r0.z = dot(r1.yz, r1.yz);
  r0.z = min(1, r0.z);
  r0.z = 1 + -r0.z;
  r1.w = sqrt(r0.z);
  r2.xyzw = t5.SampleBias(s4_s, r0.xy, cb0[167].y).xyzw;
  r0.xyz = t7.SampleBias(s6_s, r0.xy, cb0[167].w).xyz;
  r3.xyz = cb3[6].xyz * r2.xyz;
  r0.w = r2.w * cb3[6].w + -cb3[14].z;
  r0.w = cmp(r0.w < 0);
  if (r0.w != 0) discard;
  r0.x = cb3[12].y * r0.x;
  r0.y = saturate(1 + -r0.y);
  r0.y = min(0.99000001, r0.y);
  r1.x = cb3[12].z * r0.y;
  r4.xyz = cb3[7].xyz * r3.xyz;
  r5.xyz = v3.yzx * v2.zxy;
  r5.xyz = v2.yzx * v3.zxy + -r5.xyz;
  r5.xyz = v3.www * r5.xyz;
  r6.xyz = r5.xyz * r1.zzz;
  r6.xyz = r1.yyy * v3.xyz + r6.xyz;
  r6.xyz = r1.www * v2.xyz + r6.xyz;
  r0.w = dot(r6.xyz, r6.xyz);
  r0.w = rsqrt(r0.w);
  r6.xyz = r6.xyz * r0.www;
  r0.w = cmp(0.5 < cb0[171].w);
  if (r0.w != 0) {
    r7.xyzw = t2.SampleBias(s3_s, v1.zw, cb0[167].x).xyzw;
    r7.xyzw = min(float4(0.996100008,0.996100008,0.996100008,0.996100008), r7.xyzw);
    r8.xyz = float3(0.5,0.5,0.5) * r7.xyz;
    r9.xyz = float3(1,1,1) + -r7.xyz;
    r7.xyz = r8.xyz / r9.xyz;
    r0.w = dot(v2.xyz, v2.xyz);
    r0.w = rsqrt(r0.w);
    r8.xyz = v2.xyz * r0.www;
    r0.w = saturate(dot(r6.xyz, r8.xyz));
    r0.w = r0.w * 0.699999988 + 0.300000012;
    r7.xyzw = r7.wxyz * r0.wwww;
    r7.yzw = r7.xxx * cb0[171].xyz + r7.yzw;
    r7.yzw = cb3[61].xxx * r7.yzw;
  } else {
    r0.w = cmp(0.5 < cb0[170].z);
    if (r0.w != 0) {
      r8.xyz = t4.SampleBias(s7_s, v1.zw, cb0[167].x).xyz;
    } else {
      r9.xyz = t2.SampleBias(s3_s, v1.zw, cb0[167].x).xyz;
      r0.w = dot(v2.xyz, v2.xyz);
      r0.w = rsqrt(r0.w);
      r10.xyz = v2.xyz * r0.www;
      r0.w = saturate(dot(r6.xyz, r10.xyz));
      r0.w = r0.w * 0.699999988 + 0.300000012;
      r8.xyz = r9.xyz * r0.www;
    }
    r7.yzw = cb3[61].xxx * r8.xyz;
    r7.x = 1;
  }
  r0.w = max(r4.x, r4.y);
  r0.w = max(r0.w, r4.z);
  r0.z = r0.z * r0.w;
  r2.w = cmp(0 < r0.w);
  r0.w = max(9.99999975e-05, r0.w);
  r4.xyz = r4.xyz / r0.www;
  r4.xyz = r2.www ? r4.xyz : 0;
  r0.w = cmp(0.5 >= cb3[13].w);
  r2.w = cb0[41].z * r0.z;
  r0.z = r0.w ? r2.w : r0.z;
  r0.w = saturate(r0.z);
  r2.xyz = -r2.xyz * cb3[6].xyz + r4.xyz;
  r2.xyz = r0.www * r2.xyz + r3.xyz;
  r0.w = cmp(0 != cb3[72].x);
  if (r0.w != 0) {
    r0.w = (int)v5.x + asint(cb1[0].x);
    r0.w = (int)r0.w * 11;
    r3.xyz = cb2[r0.w+5].xyz * v4.yyy;
    r3.xyz = cb2[r0.w+4].xyz * v4.xxx + r3.xyz;
    r3.xyz = cb2[r0.w+6].xyz * v4.zzz + r3.xyz;
    r3.xyz = cb2[r0.w+7].xyz + r3.xyz;
  } else {
    r3.xyz = v4.xyz;
  }
  r0.w = saturate(cb3[53].y);
  r0.w = saturate(cb0[37].x * r0.w);
  r2.w = cmp(cb0[38].y < 0.5);
  if (r2.w != 0) {
    r2.w = cmp(cb0[53].y < 0.5);
    if (r2.w != 0) {
      r4.xyz = v2.xyz * float3(0.449999988,0.449999988,0.449999988) + r3.xyz;
      r2.w = r4.x * cb0[31].w + cb0[33].w;
      r3.w = r4.z * cb0[32].w + cb0[34].w;
      r4.x = 0.0500000007 + r4.y;
      r4.x = -cb0[58].z + r4.x;
      r4.x = 100 + r4.x;
      r4.x = 0.00333333341 * r4.x;
      r6.x = cb0[33].x * r2.w;
      r6.y = cb0[34].x * r3.w;
      r4.yz = float2(0.5,0.5) + r6.xy;
      r4.yz = floor(r4.yz);
      r6.xy = r6.xy + -r4.yz;
      r8.xyzw = float4(0.5,1,0.5,1) + r6.xxyy;
      r9.xw = r8.xz * r8.xz;
      r6.zw = r9.xw * float2(0.5,0.5) + -r6.xy;
      r8.xz = float2(1,1) + -r6.xy;
      r10.xy = min(float2(0,0), r6.xy);
      r8.xz = -r10.xy * r10.xy + r8.xz;
      r6.xy = max(float2(0,0), r6.xy);
      r6.xy = -r6.xy * r6.xy + r8.yw;
      r10.y = r8.x;
      r10.xz = r6.zx;
      r10.w = r9.x;
      r10.xyzw = float4(0.444440007,0.444440007,0.444440007,0.222220004) * r10.xyzw;
      r9.y = r8.z;
      r9.xz = r6.wy;
      r6.xyzw = float4(0.444440007,0.444440007,0.444440007,0.222220004) * r9.xyzw;
      r8.xyzw = r10.xzxz + r10.ywyw;
      r9.xyzw = r6.xxzz + r6.yyww;
      r6.xz = r10.yw / r8.zw;
      r6.yw = r6.yw / r9.yw;
      r6.xyzw = float4(-1.5,-1.5,0.5,0.5) + r6.xyzw;
      r10.xy = cb0[31].xx * r6.xz;
      r10.zw = cb0[32].xx * r6.yw;
      r6.x = cb0[31].x;
      r6.y = cb0[32].x;
      r11.xyzw = r4.yzyz * r6.xyxy + r10.xzyz;
      r6.xyzw = r4.yzyz * r6.xyxy + r10.xwyw;
      r8.xyzw = r9.xyzw * r8.xyzw;
      r2.w = t1.SampleCmpLevelZero(s2_s, r11.xy, r4.x).x;
      r3.w = t1.SampleCmpLevelZero(s2_s, r11.zw, r4.x).x;
      r3.w = r8.y * r3.w;
      r2.w = r8.x * r2.w + r3.w;
      r3.w = t1.SampleCmpLevelZero(s2_s, r6.xy, r4.x).x;
      r2.w = r8.z * r3.w + r2.w;
      r3.w = t1.SampleCmpLevelZero(s2_s, r6.zw, r4.x).x;
      r2.w = r8.w * r3.w + r2.w;
      r3.w = saturate(v2.y);
      r4.x = 1 + -r3.w;
      r4.x = sqrt(r4.x);
      r4.y = r3.w * -0.0187292993 + 0.0742610022;
      r4.y = r4.y * r3.w + -0.212114394;
      r3.w = r4.y * r3.w + 1.57072878;
      r3.w = -r3.w * r4.x + 1.57079637;
      r3.w = r3.w * 2 + -1.57079637;
      r3.w = sin(r3.w);
      r3.w = 1 + r3.w;
      r2.w = r3.w * r2.w;
      r2.w = 0.5 * r2.w;
    } else {
      r2.w = 1;
    }
    r4.xy = cb0[35].yy * r3.xz;
    r3.w = t0.Sample(s1_s, r4.xy).x;
    r3.w = r3.w * cb0[36].y + cb0[37].y;
    r4.x = cmp(cb0[31].z < r3.y);
    r3.y = cmp(r3.y < cb0[32].z);
    r3.y = r3.y ? r4.x : 0;
    if (r3.y != 0) {
      r3.x = r3.x * cb0[31].y + cb0[33].y;
      r3.y = r3.z * cb0[32].y + cb0[34].y;
      r4.xyzw = t3.Sample(s0_s, r3.xy).xyzw;
      r3.x = dot(r4.xyzw, float4(0.25,0.25,0.25,0.25));
    } else {
      r3.x = 0;
    }
    r3.x = saturate(r3.x * 1.01010096 + -0.0101010101);
    r3.x = max(r3.w, r3.x);
    r3.x = min(1, r3.x);
    r3.x = r3.x * r0.w;
    r0.w = saturate(r3.x * r2.w);
  }
  r2.w = cmp(0.00100000005 < r0.w);
  r3.x = r1.x * cb0[36].x + cb0[35].x;
  r3.x = r3.x * r0.w;
  r3.yzw = r2.xyz * r2.xyz + -r2.xyz;
  r3.xyz = r3.xxx * r3.yzw + r2.xyz;
  r3.w = cmp(cb0[53].y < 0.5);
  r4.x = cb3[13].x * r0.w;
  r0.w = r3.w ? r4.x : r0.w;
  r4.x = -cb0[51].y + r0.w;
  r4.y = 1 + -cb0[51].y;
  r4.x = saturate(r4.x / r4.y);
  r0.y = -r0.y * cb3[12].z + cb0[52].y;
  r4.x = r4.x * r0.y + r1.x;
  r0.y = -0.449999988 + r0.w;
  r0.y = saturate(2 * r0.y);
  r6.xyz = float3(0,0,1) + -r1.yzw;
  r6.xyz = r0.yyy * r6.xyz + r1.yzw;
  r4.yzw = r3.www ? r6.xyz : r1.yzw;
  r2.xyz = r2.www ? r3.xyz : r2.xyz;
  r1.xyzw = r2.wwww ? r4.xyzw : r1.xyzw;
  r3.xyz = r1.zzz * r5.xyz;
  r3.xyz = r1.yyy * v3.xyz + r3.xyz;
  r1.yzw = r1.www * v2.xyz + r3.xyz;
  r0.y = dot(r1.yzw, r1.yzw);
  r0.y = rsqrt(r0.y);
  r1.yzw = r1.yzw * r0.yyy;
  r0.y = cmp(0.5 < cb3[8].x);
  r3.xy = cmp(float2(0.5,0.5) < cb3[79].wz);
  r0.w = cmp(0.5 < cb3[13].z);
  r3.zw = cmp(float2(0.5,0.5) < cb3[9].xz);
  r2.w = log2(r2.y);
  r2.w = cb3[9].w * r2.w;
  r2.w = exp2(r2.w);
  r2.w = cb3[9].y * r2.w;
  r2.w = r3.w ? r2.w : cb3[9].y;
  r3.w = dot(r1.yzw, cb0[6].xyz);
  r3.w = log2(abs(r3.w));
  r3.w = cb3[11].x * r3.w;
  r3.w = exp2(r3.w);
  r2.w = r3.w * r2.w;
  if (r3.z != 0) {
    r3.w = cmp(0.5 < cb0[40].z);
    if (r3.w != 0) {
      r7.yz = float2(0,1000);
      r7.w = cb3[61].x;
    } else {
      r3.w = cmp(cb0[54].y < 0.5);
      if (r3.w != 0) {
        r7.yzw = float3(0,0,0);
      }
    }
  }
  r3.y = (int)r3.y | (int)r3.z;
  r3.w = 2 + r7.x;
  o0.w = r3.z ? r3.w : r7.x;
  bitmask.x = ((~(-1 << 1)) << 2) & 0xffffffff;  r3.x = (((uint)r3.x << 2) & bitmask.x) | ((uint)0 & ~bitmask.x);
  bitmask.y = ((~(-1 << 1)) << 1) & 0xffffffff;  r3.y = (((uint)r3.y << 1) & bitmask.y) | ((uint)0 & ~bitmask.y);
  r3.x = (int)r3.x + (int)r3.y;
  bitmask.y = ((~(-1 << 1)) << 0) & 0xffffffff;  r0.y = (((uint)r0.y << 0) & bitmask.y) | ((uint)r3.x & ~bitmask.y);
  r0.y = (uint)r0.y;
  o1.w = 0.00392156886 * r0.y;
  r0.y = sqrt(r0.z);
  r0.y = 0.0500000007 * r0.y;
  o2.x = min(1, r0.y);
  o2.w = r0.w ? 1.00999999 : 0.670000017;
  o0.xyz = r3.zzz ? cb3[10].xyz : r7.yzw;
o0.xyz = (1-FACTOR*0.5)*o0.xyz;
  o2.z = r3.z ? r2.w : r0.x;
  o3.xyz = r1.yzw * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  o1.xyz = r2.xyz;
r3.x = (r2.x*0.299 + r2.y*0.587 + r2.z*0.114)/0.5 + 0.5;
  o1.xyz = FACTOR*r3.xxx + (1-FACTOR)*r2.xyz;
  o2.y = r1.x;
  o3.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sat Aug  8 22:19:32 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyz         4     NONE   float   xyz
// SV_InstanceID            0   x           5     NONE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[172], immediateIndexed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB2[22], dynamicIndexed
dcl_constantbuffer CB3[80], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_comparison
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyz
dcl_input_ps constant v5.x
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 12
mad r0.xy, cb3[5].xyxx, cb0[17].yyyy, v1.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r1.xzw, r0.xyxx, t6.xzyw, s5, cb0[167].z
mul r1.y, r1.x, r1.w
mad r0.zw, r1.yyyz, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mul r1.yz, r0.zzwz, cb3[12].wwww
dp2 r0.z, r1.yzyy, r1.yzyy
min r0.z, r0.z, l(1.000000)
add r0.z, -r0.z, l(1.000000)
sqrt r1.w, r0.z
sample_b_indexable(texture2d)(float,float,float,float) r2.xyzw, r0.xyxx, t5.xyzw, s4, cb0[167].y
sample_b_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t7.xyzw, s6, cb0[167].w
mul r3.xyz, r2.xyzx, cb3[6].xyzx
mad r0.w, r2.w, cb3[6].w, -cb3[14].z
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
mul r0.x, r0.x, cb3[12].y
add_sat r0.y, -r0.y, l(1.000000)
min r0.y, r0.y, l(0.990000)
mul r1.x, r0.y, cb3[12].z
mul r4.xyz, r3.xyzx, cb3[7].xyzx
mul r5.xyz, v2.zxyz, v3.yzxy
mad r5.xyz, v2.yzxy, v3.zxyz, -r5.xyzx
mul r5.xyz, r5.xyzx, v3.wwww
mul r6.xyz, r1.zzzz, r5.xyzx
mad r6.xyz, r1.yyyy, v3.xyzx, r6.xyzx
mad r6.xyz, r1.wwww, v2.xyzx, r6.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, r6.xyzx
lt r0.w, l(0.500000), cb0[171].w
if_nz r0.w
  sample_b_indexable(texture2d)(float,float,float,float) r7.xyzw, v1.zwzz, t2.xyzw, s3, cb0[167].x
  min r7.xyzw, r7.xyzw, l(0.996100, 0.996100, 0.996100, 0.996100)
  mul r8.xyz, r7.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  add r9.xyz, -r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  div r7.xyz, r8.xyzx, r9.xyzx
  dp3 r0.w, v2.xyzx, v2.xyzx
  rsq r0.w, r0.w
  mul r8.xyz, r0.wwww, v2.xyzx
  dp3_sat r0.w, r6.xyzx, r8.xyzx
  mad r0.w, r0.w, l(0.700000), l(0.300000)
  mul r7.xyzw, r0.wwww, r7.wxyz
  mad r7.yzw, r7.xxxx, cb0[171].xxyz, r7.yyzw
  mul r7.yzw, r7.yyzw, cb3[61].xxxx
else
  lt r0.w, l(0.500000), cb0[170].z
  if_nz r0.w
    sample_b_indexable(texture2d)(float,float,float,float) r8.xyz, v1.zwzz, t4.xyzw, s7, cb0[167].x
  else
    sample_b_indexable(texture2d)(float,float,float,float) r9.xyz, v1.zwzz, t2.xyzw, s3, cb0[167].x
    dp3 r0.w, v2.xyzx, v2.xyzx
    rsq r0.w, r0.w
    mul r10.xyz, r0.wwww, v2.xyzx
    dp3_sat r0.w, r6.xyzx, r10.xyzx
    mad r0.w, r0.w, l(0.700000), l(0.300000)
    mul r8.xyz, r0.wwww, r9.xyzx
  endif
  mul r7.yzw, r8.xxyz, cb3[61].xxxx
  mov r7.x, l(1.000000)
endif
max r0.w, r4.y, r4.x
max r0.w, r4.z, r0.w
mul r0.z, r0.w, r0.z
lt r2.w, l(0.000000), r0.w
max r0.w, r0.w, l(0.000100)
div r4.xyz, r4.xyzx, r0.wwww
and r4.xyz, r2.wwww, r4.xyzx
ge r0.w, l(0.500000), cb3[13].w
mul r2.w, r0.z, cb0[41].z
movc r0.z, r0.w, r2.w, r0.z
mov_sat r0.w, r0.z
mad r2.xyz, -r2.xyzx, cb3[6].xyzx, r4.xyzx
mad r2.xyz, r0.wwww, r2.xyzx, r3.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[72].x
if_nz r0.w
  iadd r0.w, v5.x, cb1[0].x
  imul null, r0.w, r0.w, l(11)
  mul r3.xyz, v4.yyyy, cb2[r0.w + 5].xyzx
  mad r3.xyz, cb2[r0.w + 4].xyzx, v4.xxxx, r3.xyzx
  mad r3.xyz, cb2[r0.w + 6].xyzx, v4.zzzz, r3.xyzx
  add r3.xyz, r3.xyzx, cb2[r0.w + 7].xyzx
else
  mov r3.xyz, v4.xyzx
endif
mov_sat r0.w, cb3[53].y
mul_sat r0.w, r0.w, cb0[37].x
lt r2.w, cb0[38].y, l(0.500000)
if_nz r2.w
  lt r2.w, cb0[53].y, l(0.500000)
  if_nz r2.w
    mad r4.xyz, v2.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r3.xyzx
    mad r2.w, r4.x, cb0[31].w, cb0[33].w
    mad r3.w, r4.z, cb0[32].w, cb0[34].w
    add r4.x, r4.y, l(0.050000)
    add r4.x, r4.x, -cb0[58].z
    add r4.x, r4.x, l(100.000000)
    mul r4.x, r4.x, l(0.00333333341)
    mul r6.x, r2.w, cb0[33].x
    mul r6.y, r3.w, cb0[34].x
    add r4.yz, r6.xxyx, l(0.000000, 0.500000, 0.500000, 0.000000)
    round_ni r4.yz, r4.yyzy
    add r6.xy, -r4.yzyy, r6.xyxx
    add r8.xyzw, r6.xxyy, l(0.500000, 1.000000, 0.500000, 1.000000)
    mul r9.xw, r8.xxxz, r8.xxxz
    mad r6.zw, r9.xxxw, l(0.000000, 0.000000, 0.500000, 0.500000), -r6.xxxy
    add r8.xz, -r6.xxyx, l(1.000000, 0.000000, 1.000000, 0.000000)
    min r10.xy, r6.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mad r8.xz, -r10.xxyx, r10.xxyx, r8.xxzx
    max r6.xy, r6.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mad r6.xy, -r6.xyxx, r6.xyxx, r8.ywyy
    mov r10.y, r8.x
    mov r10.xz, r6.zzxz
    mov r10.w, r9.x
    mul r10.xyzw, r10.xyzw, l(0.444440, 0.444440, 0.444440, 0.222220)
    mov r9.y, r8.z
    mov r9.xz, r6.wwyw
    mul r6.xyzw, r9.xyzw, l(0.444440, 0.444440, 0.444440, 0.222220)
    add r8.xyzw, r10.ywyw, r10.xzxz
    add r9.xyzw, r6.yyww, r6.xxzz
    div r6.xz, r10.yywy, r8.zzwz
    div r6.yw, r6.yyyw, r9.yyyw
    add r6.xyzw, r6.xyzw, l(-1.500000, -1.500000, 0.500000, 0.500000)
    mul r10.xy, r6.xzxx, cb0[31].xxxx
    mul r10.zw, r6.yyyw, cb0[32].xxxx
    mov r6.x, cb0[31].x
    mov r6.y, cb0[32].x
    mad r11.xyzw, r4.yzyz, r6.xyxy, r10.xzyz
    mad r6.xyzw, r4.yzyz, r6.xyxy, r10.xwyw
    mul r8.xyzw, r8.xyzw, r9.xyzw
    sample_c_lz_indexable(texture2d)(float,float,float,float) r2.w, r11.xyxx, t1.xxxx, s2, r4.x
    sample_c_lz_indexable(texture2d)(float,float,float,float) r3.w, r11.zwzz, t1.xxxx, s2, r4.x
    mul r3.w, r3.w, r8.y
    mad r2.w, r8.x, r2.w, r3.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r3.w, r6.xyxx, t1.xxxx, s2, r4.x
    mad r2.w, r8.z, r3.w, r2.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r3.w, r6.zwzz, t1.xxxx, s2, r4.x
    mad r2.w, r8.w, r3.w, r2.w
    mov_sat r3.w, v2.y
    add r4.x, -r3.w, l(1.000000)
    sqrt r4.x, r4.x
    mad r4.y, r3.w, l(-0.0187292993), l(0.074261)
    mad r4.y, r4.y, r3.w, l(-0.212114394)
    mad r3.w, r4.y, r3.w, l(1.57072878)
    mad r3.w, -r3.w, r4.x, l(1.57079637)
    mad r3.w, r3.w, l(2.000000), l(-1.57079637)
    sincos r3.w, null, r3.w
    add r3.w, r3.w, l(1.000000)
    mul r2.w, r2.w, r3.w
    mul r2.w, r2.w, l(0.500000)
  else
    mov r2.w, l(1.000000)
  endif
  mul r4.xy, r3.xzxx, cb0[35].yyyy
  sample_indexable(texture2d)(float,float,float,float) r3.w, r4.xyxx, t0.yzwx, s1
  mad r3.w, r3.w, cb0[36].y, cb0[37].y
  lt r4.x, cb0[31].z, r3.y
  lt r3.y, r3.y, cb0[32].z
  and r3.y, r3.y, r4.x
  if_nz r3.y
    mad r3.x, r3.x, cb0[31].y, cb0[33].y
    mad r3.y, r3.z, cb0[32].y, cb0[34].y
    sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r3.xyxx, t3.xyzw, s0
    dp4 r3.x, r4.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
  else
    mov r3.x, l(0)
  endif
  mad_sat r3.x, r3.x, l(1.010101), l(-0.0101010101)
  max r3.x, r3.x, r3.w
  min r3.x, r3.x, l(1.000000)
  mul r3.x, r0.w, r3.x
  mul_sat r0.w, r2.w, r3.x
endif
lt r2.w, l(0.001000), r0.w
mad r3.x, r1.x, cb0[36].x, cb0[35].x
mul r3.x, r0.w, r3.x
mad r3.yzw, r2.xxyz, r2.xxyz, -r2.xxyz
mad r3.xyz, r3.xxxx, r3.yzwy, r2.xyzx
lt r3.w, cb0[53].y, l(0.500000)
mul r4.x, r0.w, cb3[13].x
movc r0.w, r3.w, r4.x, r0.w
add r4.x, r0.w, -cb0[51].y
add r4.y, -cb0[51].y, l(1.000000)
div_sat r4.x, r4.x, r4.y
mad r0.y, -r0.y, cb3[12].z, cb0[52].y
mad r4.x, r4.x, r0.y, r1.x
add r0.y, r0.w, l(-0.450000)
mul_sat r0.y, r0.y, l(2.000000)
add r6.xyz, -r1.yzwy, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r6.xyz, r0.yyyy, r6.xyzx, r1.yzwy
movc r4.yzw, r3.wwww, r6.xxyz, r1.yyzw
movc r2.xyz, r2.wwww, r3.xyzx, r2.xyzx
movc r1.xyzw, r2.wwww, r4.xyzw, r1.xyzw
mul r3.xyz, r5.xyzx, r1.zzzz
mad r3.xyz, r1.yyyy, v3.xyzx, r3.xyzx
mad r1.yzw, r1.wwww, v2.xxyz, r3.xxyz
dp3 r0.y, r1.yzwy, r1.yzwy
rsq r0.y, r0.y
mul r1.yzw, r0.yyyy, r1.yyzw
lt r0.y, l(0.500000), cb3[8].x
lt r3.xy, l(0.500000, 0.500000, 0.000000, 0.000000), cb3[79].wzww
lt r0.w, l(0.500000), cb3[13].z
lt r3.zw, l(0.000000, 0.000000, 0.500000, 0.500000), cb3[9].xxxz
log r2.w, r2.y
mul r2.w, r2.w, cb3[9].w
exp r2.w, r2.w
mul r2.w, r2.w, cb3[9].y
movc r2.w, r3.w, r2.w, cb3[9].y
dp3 r3.w, r1.yzwy, cb0[6].xyzx
log r3.w, |r3.w|
mul r3.w, r3.w, cb3[11].x
exp r3.w, r3.w
mul r2.w, r2.w, r3.w
if_nz r3.z
  lt r3.w, l(0.500000), cb0[40].z
  if_nz r3.w
    mov r7.yz, l(0,0,1000.000000,0)
    mov r7.w, cb3[61].x
  else
    lt r3.w, cb0[54].y, l(0.500000)
    if_nz r3.w
      mov r7.yzw, l(0,0,0,0)
    endif
  endif
endif
or r3.y, r3.y, r3.z
add r3.w, r7.x, l(2.000000)
movc o0.w, r3.z, r3.w, r7.x
bfi r3.xy, l(1, 1, 0, 0), l(2, 1, 0, 0), r3.xyxx, l(0, 0, 0, 0)
iadd r3.x, r3.x, r3.y
bfi r0.y, l(1), l(0), r0.y, r3.x
utof r0.y, r0.y
mul o1.w, r0.y, l(0.00392156886)
sqrt r0.y, r0.z
mul r0.y, r0.y, l(0.050000)
min o2.x, r0.y, l(1.000000)
movc o2.w, r0.w, l(1.010000), l(0.670000)
movc o0.xyz, r3.zzzz, cb3[10].xyzx, r7.yzwy
movc o2.z, r3.z, r2.w, r0.x
mad o3.xyz, r1.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o1.xyz, r2.xyzx
mov o2.y, r1.x
mov o3.w, l(0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
